This texture also influences how quickly the finish wears off different features of the weapon. On top of their RGB channels, Color textures have an additional, optional “alpha” channel.Įach finishable weapon uses a special texture to determine what parts should receive finish.
The texture responsible for the grime and the one for the scratch pattern are both placed randomly so that each wear pattern is unique, even when the wear amount is identical. As the wear increases, more scratches appear on the surface and the weapon becomes grimier. On application, a random value is chosen within that range.